Time Bandit: Difference between revisions
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= Time Bandit Walkthrough = | |||
= | == Introduction == | ||
After 23 years I decided I finally wanted to see the end of "Time Bandit", and so I digged up the ST-emulator STeem and fired up that timeless classic a few more times. Only to discover that I wouldn't have made it anyway, without the emulators' memory snapshot function, which more or less served as a quick-save function for me. Yeah, it's kind of cheating, but at least I could get over "Darside Dare" at all... | |||
Speaking of emulators and trainers etc.: I ''did'' buy the original, and I still have, in fact, the original box! | |||
This guide does NOT describe all levels, since most of them are pretty obvious and straightforward. For the same reason I did not bother to create maps for everything (only a few select ones, for special small areas that are hard to get through). In general, there's hardly ever a need for a map to get through a level. | |||
Instead I covered all the puzzles and riddles, and how to collect the artifacts. And I included some general hints and advices, to which I will gladly add any input I receive from you, my fellow gamer. | |||
== Conventions == | |||
== | === Terminology === | ||
* Level - One of the time zones, such as "Excalibur" or "Ghost Town" etc. | |||
* Stage - The difficulty, such as "1A", "3C" or "4D". | |||
== Screenshots == | == Screenshots == | ||
Revision as of 11:15, 1 May 2008
Time Bandit Walkthrough
Introduction
After 23 years I decided I finally wanted to see the end of "Time Bandit", and so I digged up the ST-emulator STeem and fired up that timeless classic a few more times. Only to discover that I wouldn't have made it anyway, without the emulators' memory snapshot function, which more or less served as a quick-save function for me. Yeah, it's kind of cheating, but at least I could get over "Darside Dare" at all...
Speaking of emulators and trainers etc.: I did buy the original, and I still have, in fact, the original box!
This guide does NOT describe all levels, since most of them are pretty obvious and straightforward. For the same reason I did not bother to create maps for everything (only a few select ones, for special small areas that are hard to get through). In general, there's hardly ever a need for a map to get through a level.
Instead I covered all the puzzles and riddles, and how to collect the artifacts. And I included some general hints and advices, to which I will gladly add any input I receive from you, my fellow gamer.
Conventions
Terminology
* Level - One of the time zones, such as "Excalibur" or "Ghost Town" etc. * Stage - The difficulty, such as "1A", "3C" or "4D".