Omnitrend's Universe: Difference between revisions
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>Evilmoo (added third page) |
>Evilmoo (table fixes) |
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|If cursor is a ">" on the <BR>line with "X:" | |If cursor is a ">" on the<BR>line with "X:" | ||
|num input | |num input | ||
|Enter x, y, and z<BR>coordinates. | |Enter x, y, and z<BR>coordinates. | ||
| Line 38: | Line 38: | ||
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|If cursor is a ">" on the line with "X:" and you<BR>have entered<BR>coordinates | |If cursor is a ">" on the<BR>line with "X:" and you<BR>have entered<BR>coordinates | ||
|SELECT | |SELECT | ||
|Computer calculates a<BR>hyperspace jump and<BR>goes to Local Group<BR>Map screen. | |Computer calculates a<BR>hyperspace jump and<BR>goes to Local Group<BR>Map screen. | ||
Revision as of 16:06, 7 September 2007
| SECTION | SUB-SECTION | CURRENT DISPLAY | KEYPRESS | FUNCTION |
|---|---|---|---|---|
| HYPERDRIVE | Local Group Chart |
up arrow | Move cursor up one line. | |
| down arrow | Move cursor down one line. | |||
| If "V" column has "Y" on same line as cursor |
OPTION | Go to Planetary Bodies. | ||
| IF cursor turns into a ">" on line as "X:" |
OPTION | Computer is now ready for manual numeric input. | ||
| If cursor is a ">" on the line with "X:" |
num input | Enter x, y, and z coordinates. | ||
| If cursor is a ">" on the line with "X:" and you have entered coordinates |
SELECT | Computer calculates a hyperspace jump and goes to Local Group Map screen. | ||
| If cursor is on any other line | SELECT | Computer calculates a hyperspace jump and goes to Local Group Map screen. | ||
| Local Group Map |
OPTION | Return to Local Group Chart. | ||
| SELECT | Execute hyperspace jump. | |||
| Planetary Bodies | START | Return to Local Group Chart. | ||
| WEAPONS | If the bottom of the screen is blank |
<T> | Select a target. | |
| (same as above) | <L> | Fire laser. | ||
| (same as above) | <M> | Fire missile(s). | ||
| (same as above) | <O> | Go to the Emergency Systems menu. | ||
| (same as above) | <D> | Dock with target. | ||
| (same as above) | START | Exit from Weapons. | ||
| Target Select | Computer is asking for a target |
1 ... 4 | Selects target. | |
| "Viewmag?" | up arrow | Increase tactical viewer magnification by 10%. | ||
| (same as above) | down arrow | Decrease tactical viewer magnification by 10%. | ||
| (same as above) | RETURN | Begin tactical high definition scan. | ||
| "Visual Damage?" | Y/N | Select flashing damage display. | ||
| Laser | "Confirm" | <C> | Laser lock-on confirmed; fire laser. | |
| Missiles | Computer lists all missile types and current stores of each |
0-9 | Selects a missile type. | |
| "Salvo size?" | num input | Select number of missiles to fire in salvo. | ||
| "Confirm?" | <C> | Confirms lock-on and firing. | ||
| Emergency | <O> | Overload hyperdrive. | ||
| <R> | Launch rescue pods. | |||
| Overload | Computer is displaying overload countdown |
<A> | Aborts countdown to overload. | |
| Dock/boarding | "Number of boarders?" | num input | Enters number of crew to board target ship. | |
| Computer is displaying the boarding battle |
<R> | Retreat back to main ship. | ||
| MONEY EXCHANGE |
<ESC> | Exit Money Exchange. | ||
| <E> | Go to Exchange. | |||
| <T> | Go to Transfer. | |||
| Exchange | <1> | Go to Xchng Ore-Credits. | ||
| <2> | Go to Xchng Ore-Ore. | |||
| Xchng Ore-Credits |
<C> | Exchange Credits-to-Ore. | ||
| <O> | Exchange Ore-to-Credits. | |||
| If computer is displaying "Number of Credits?" |
num input | Enter number of credits to be exchanged for Ore. | ||
| If computer is displaying "Units of Ore?" |
num input | Enter units of Ore to be exchanged for credits. | ||
| Xchng Ore-Ore |
If computer is displaying "Exchange which ore?" |
1 ... 4 | Enter Ore to exchange from. | |
| If computer is displaying "To which Ore?" |
1 ... 4 | Enter Ore to exchange to. | ||
| Transfer | If computer is displaying "Xchng from which Orbiter?" |
1 ... 5 | Enter orbiter to remove Ore from. | |
| If computer is displaying "To which Orbiter?" |
1 ... 5 | Enter orbiter to put Ore into. | ||
| CONTRACT HOUSE |
<ESC> | Exit Contract House. | ||
| 1 ... 5 | Select contract 1-5. |