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	<title>Disassembler - Revision history</title>
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	<updated>2026-05-02T07:41:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.temlib.org/AtariForumWiki/index.php?title=Disassembler&amp;diff=12645&amp;oldid=prev</id>
		<title>&gt;Wongck at 14:22, 13 October 2011</title>
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		<updated>2011-10-13T14:22:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:22, 13 October 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l229&quot;&gt;Line 229:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Programming&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Atari ST software]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Debugger &amp;amp; Dis-assembler &lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Wongck</name></author>
	</entry>
	<entry>
		<id>https://www.temlib.org/AtariForumWiki/index.php?title=Disassembler&amp;diff=12644&amp;oldid=prev</id>
		<title>&gt;Zorro 2 at 10:55, 31 October 2006</title>
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		<updated>2006-10-31T10:55:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:55, 31 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l228&quot;&gt;Line 228:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 228:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P.S. Doc became a little bigger then expected (dumb grin ...).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P.S. Doc became a little bigger then expected (dumb grin ...).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Programming]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Programming]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Zorro 2</name></author>
	</entry>
	<entry>
		<id>https://www.temlib.org/AtariForumWiki/index.php?title=Disassembler&amp;diff=12643&amp;oldid=prev</id>
		<title>&gt;Zorro 2 at 15:53, 23 October 2006</title>
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		<updated>2006-10-23T15:53:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                    Disassembler version 2.21&lt;br /&gt;
              Main Super Def Coding: AWA from AXE,&lt;br /&gt;
              Additional Def Coding: EZ from AXE,&lt;br /&gt;
                   Doc by Brainz of Armalyte,&lt;br /&gt;
                   Some Ideas by Xelon of AXE,&lt;br /&gt;
             Some Small Ideas by Brainz of Armalyte.&lt;br /&gt;
               And Of Course We Could Continue For&lt;br /&gt;
                 A Long, Long Time, But I Think&lt;br /&gt;
                      We'd Better Stop Now              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  *** Standard Disclaimer ***&lt;br /&gt;
&lt;br /&gt;
If this program ruins your life, then you can't blame me, nor can &lt;br /&gt;
you blame Eazy or AWA! If you still come to me, I'll pat you on &lt;br /&gt;
the back, say I'm very sorry and push you out of my house with &lt;br /&gt;
gentle force. Or: I do not accept *ANY* claims of damage this &lt;br /&gt;
program might do.&lt;br /&gt;
Send all angry people to Saddam Hoessein (or Bush, depends on your &lt;br /&gt;
opinion ...).&lt;br /&gt;
&lt;br /&gt;
               *** Usual Commercial Craptalk ***&lt;br /&gt;
&lt;br /&gt;
May I congratulate you with the purchase/download/request/theft/ &lt;br /&gt;
swap/bribe of the AXE disassembler? It is a very powerful tool for&lt;br /&gt;
programmers, developers, lamers, shitheads, US Gold coders (huh?), &lt;br /&gt;
and every other ST freak. In this small (I hope it will be small) &lt;br /&gt;
doc I will explain the use of this magnificent program (although &lt;br /&gt;
AWA is a slow coder, and a lazy one, he is a thorough coder ...), &lt;br /&gt;
and I'll try to solve some of your questions.&lt;br /&gt;
&lt;br /&gt;
                  *** How To Disassemble ***&lt;br /&gt;
&lt;br /&gt;
When you have executed the disassembler, you might be presented &lt;br /&gt;
with a fileselector. It is now your job (yes, YOUR job) to &lt;br /&gt;
doubleclick on the program you want to disassemble. An example: &lt;br /&gt;
you want to disassemble Acopy. You double click it. That's all. &lt;br /&gt;
End of example. Go home.&lt;br /&gt;
Well, anyway. The program (the disassembler, d*ckhead!) will then &lt;br /&gt;
acces the (hard)disk for a moment, irritate you, and finally &lt;br /&gt;
(sigh) present you with a dialog saying: &amp;quot;Relocate with address:&amp;quot;. &lt;br /&gt;
If you want to do so, then type the address from where it should &lt;br /&gt;
be relocated. If you do not know what it does, or if you do not &lt;br /&gt;
need it, click the little and charming '0'. Tadaaaaaaa! The &lt;br /&gt;
disassembler in action (take a picture, you won't be seeing this &lt;br /&gt;
alot from now ...)!&lt;br /&gt;
Now, there are two (2) windows, one showing ASCII (the window on &lt;br /&gt;
the RIGHT) and one showing all the mnemonics (the one on the &lt;br /&gt;
LEFT). Nice, you will probably say. But what now? Ah, the &lt;br /&gt;
inevitable question!&lt;br /&gt;
Now you must enter the datasections. &amp;quot;WHAT!?&amp;quot;. If this was your &lt;br /&gt;
first reaction, then I advise you the f**k off now, because then &lt;br /&gt;
you're either 1) A lamer, or 2) A US Gold coder (probably this &lt;br /&gt;
one). If you didn't react like that, but if there was a slight &lt;br /&gt;
flicker in your eyes, then I'll explain what a datasection is.&lt;br /&gt;
In an Assembler program, you can define 'data', like this: &amp;quot;DC.B &lt;br /&gt;
&amp;quot;Hello!&amp;quot;,0&amp;quot;, or like this: &amp;quot;DC.L 0&amp;quot;. The disassembler from AWA is &lt;br /&gt;
as stupid as hell, and it can't sort all those things out by &lt;br /&gt;
itself, so you'll have to do it yourself (&amp;gt;very evil grin&amp;lt;)! In &lt;br /&gt;
fact, that's the only though thing about disassembling ... &lt;br /&gt;
Entering the datasections isn't hard, nor is it very complicated, &lt;br /&gt;
but FINDING them can be quite a nuisance ...&lt;br /&gt;
If you have found a datasection, then be sure that either window &lt;br /&gt;
is on the start of it, AND ACTIVE (a small 1 or 2 should be &lt;br /&gt;
present in the upper right corner, respectivly meaning mnemonics &lt;br /&gt;
and ASCII), then press: CTRL-B (this marks the start of a &lt;br /&gt;
datasection). Then go to the end of the datasection, and press &lt;br /&gt;
CTRL-K. If you want to save the block into the datasectionstable &lt;br /&gt;
(funny how strange words can grow with AXE products ...) press &lt;br /&gt;
CTRL-A. There are more ways to do so, I'll talk about them later.&lt;br /&gt;
Well ... When you have worked for some time, you will feel like a &lt;br /&gt;
second-hand banana, just like me. If this is the case (it will be,&lt;br /&gt;
finally), then you can save your datasectionstable, with the &lt;br /&gt;
option 'Save .DAW file'. The disassembler will ask you for a &lt;br /&gt;
comment (like: &amp;quot;I disassembled this file, asshole, not you!'), and &lt;br /&gt;
it will then save the DAW file. When you want to continue, just &lt;br /&gt;
load the program, then load the DAW and voila! It's there!&lt;br /&gt;
After some loooong and sleepless nights you WILL finally manage to &lt;br /&gt;
find all the datasections of the program you so much love(d), and &lt;br /&gt;
you would like to save the file.&lt;br /&gt;
Well, this is possible (ofcourse). Choose 'Make Disassembly (or &lt;br /&gt;
something in between (baby you can be a star (ploingploingploing &lt;br /&gt;
ploingploing) baby you can drive ...).), and the program will make&lt;br /&gt;
a nice, partially commented, disassemble.&lt;br /&gt;
By the way: while saving, the program will say (at a certain&lt;br /&gt;
point): 'The EZ Relocate Routine!'. You can click on 'Skip This Part'&lt;br /&gt;
most of the time. (=&amp;gt;AWA: I included this option for programs that do&lt;br /&gt;
not have a relocation-tab. For example lotsa music routines. If you&lt;br /&gt;
have ripped some nice coding from address $78000 and saved it to disk&lt;br /&gt;
with a monitor (templemon) you should use the Relocate option with&lt;br /&gt;
address $78000 and The EZ Relocate Routine with the address $78000,&lt;br /&gt;
$79000 (Length of your ripped coding is then about $1000 bytes).&lt;br /&gt;
My Disassembler will then scan the whole program for addresses between&lt;br /&gt;
$78000-$79000. If there are any addresses found they will be used as&lt;br /&gt;
labels. Try it out to see what happens.)&lt;br /&gt;
Now to the menues:&lt;br /&gt;
&lt;br /&gt;
         *** The Menues, And What They (Might) Do ***&lt;br /&gt;
&lt;br /&gt;
The menue consists of 5 titles, which might work according to &lt;br /&gt;
normal GEM rules. The menues are:&lt;br /&gt;
&lt;br /&gt;
Menu ATARI sign:&lt;br /&gt;
================&lt;br /&gt;
Information    : Info about this program.&lt;br /&gt;
&lt;br /&gt;
Menue File:&lt;br /&gt;
===========&lt;br /&gt;
Load Program   : This should load a file into memory (old file is&lt;br /&gt;
                 cleared and the old DAW too ...)&lt;br /&gt;
Load DAW       : This loads a previously saved DAW into memory.&lt;br /&gt;
Save DAW       : This saves some hard work to disk, as a DAW file. &lt;br /&gt;
                 THIS IS THE MOST IMPORTANT OPTION! Almost.&lt;br /&gt;
Make Disas     : This makes a neat ASM-file from your program. &lt;br /&gt;
Quit           : This firstly tells you how to hardwarescroll, and  &lt;br /&gt;
                 then shows a demo incorporating hardwarescrolling and&lt;br /&gt;
                 and 92 channel sound  (stereo). In versions above &lt;br /&gt;
                 also three 320x400 sprites are moved (saying 'AXE')..&lt;br /&gt;
                 Most important option.&lt;br /&gt;
                 &lt;br /&gt;
Menue Options:&lt;br /&gt;
==============&lt;br /&gt;
Show sections  : This shows all the datasections you have defined &lt;br /&gt;
                 till then.&lt;br /&gt;
Add sections   : Add a datasection to your collection. You must then &lt;br /&gt;
                 enter: where it starts, where it ends, and enter &lt;br /&gt;
                 it's 'value' (Long,Character, Word or Byte). &lt;br /&gt;
Kill section   : Kill a preciously gathered section.&lt;br /&gt;
Clear DAW      : Clear the complete DAW in memory (noooo ...).&lt;br /&gt;
Set Address    : Jump to window address xxxx.&lt;br /&gt;
Switch Window  : Switch window (TAB does the same thing).&lt;br /&gt;
Search         : Search for Mnenonic, ASCII or Hex value ...&lt;br /&gt;
Search Next    : Repeats the last search.&lt;br /&gt;
Set Options    : This let's you define some options. Check the dialog&lt;br /&gt;
                 out and see for yourself.&lt;br /&gt;
Relocate       : Relocate the file in memory with address xxxxx.&lt;br /&gt;
&lt;br /&gt;
Menue Special:&lt;br /&gt;
==============&lt;br /&gt;
Music On/Off   : This turns of the sweet melodies the soundchip &lt;br /&gt;
                 squeezes from itself. Click again to torture &lt;br /&gt;
                 again .......&lt;br /&gt;
Music List     : The list of High Quality music, AWA so stylishly     &lt;br /&gt;
                 included.&lt;br /&gt;
Fd Dta Pointers: This options find all the pointers in the data section.&lt;br /&gt;
                 This only works of course if there IS a data-section&lt;br /&gt;
                 (Check with [HELP]) and if there are any pointers.&lt;br /&gt;
Read Sectors   : You cannot only read programs but also sectors for&lt;br /&gt;
                 disassembling. Though the actual program will be lost,&lt;br /&gt;
                 and also the DAW file. (So becareful!). There are two&lt;br /&gt;
                 ways to read sectors. You can use RWabs or FDC1772.&lt;br /&gt;
                 If you want to use the RWabs option you first have to&lt;br /&gt;
                 read the BPB of that drive. So if you want to read &lt;br /&gt;
                 sectors from drive A just click first on the little A&lt;br /&gt;
                 button. You can use the FDC1772 option for special&lt;br /&gt;
                 formatted disk.(=Bootable programs (Demos,Games)). Just&lt;br /&gt;
                 fill in the Start/End Track,Sector,Side. You may not&lt;br /&gt;
                 exceed the Max Sector Limit, if you do, you will be&lt;br /&gt;
                 warned and asked to read sectors again.&lt;br /&gt;
                 If sectors are read and an error occurs you MUST read&lt;br /&gt;
                 at least one sector before the program will continue.&lt;br /&gt;
                 &lt;br /&gt;
Menue Help:&lt;br /&gt;
===========&lt;br /&gt;
Help           : This helps you (a little, if you really need help,&lt;br /&gt;
                 you can contact me or EZ) (See below)&lt;br /&gt;
Program Info   : Gives you information about the program you are &lt;br /&gt;
                 disassembling at the moment.&lt;br /&gt;
&lt;br /&gt;
                   *** Keyboard Commands ***&lt;br /&gt;
&lt;br /&gt;
Ctrl-B      : Start Of Block: Begin of a data section.&lt;br /&gt;
Ctrl-K      : End Of Block: End of a data section.&lt;br /&gt;
Ctrl-A      : Add Block: Adds a predefined datasection to the table.&lt;br /&gt;
CONTROL-1/0 : Saves the position where you are in the window at the &lt;br /&gt;
              moment.&lt;br /&gt;
ALT-1/0     : Retrieves the saved positions.&lt;br /&gt;
Clr/Home    : Jump to TOP of window&lt;br /&gt;
Shift Clr/H : Jump To Bottom of window&lt;br /&gt;
Cursor keys : This scrolls the windows one line/mnemonic.&lt;br /&gt;
Shift+Cursor: This scrolls the windows one screen.&lt;br /&gt;
&lt;br /&gt;
               *** Other Things AWA Brainstormed ***&lt;br /&gt;
&lt;br /&gt;
The dialogs are flying, that means, you can click on a dialog, hold&lt;br /&gt;
and move it somewhere else. The positions will be saved for one&lt;br /&gt;
session.&lt;br /&gt;
&lt;br /&gt;
You can click on an address in window 1: bra R37da. If you click on&lt;br /&gt;
'37da' the actual window address will become $37da. (It only works&lt;br /&gt;
if the address really exists, so if the $37da is in the BBS section&lt;br /&gt;
it won't work, get it?). Ten addresses will be remembered. If you&lt;br /&gt;
then click on the right button and left button you jump one address&lt;br /&gt;
back.&lt;br /&gt;
&lt;br /&gt;
Datasections are shown as black parts in the mnemonics window. So&lt;br /&gt;
you can easy see what is data and text. First you have to add the&lt;br /&gt;
datasections yourself. I have added some DAW files, just try them out.&lt;br /&gt;
(You should use the right program, else it will probably be one&lt;br /&gt;
big mess. So: acopy12p.daw is the daw file for acopy12p.prg)&lt;br /&gt;
&lt;br /&gt;
              *** The 'Where-Should-I-Put-This' Part ***&lt;br /&gt;
&lt;br /&gt;
Not much left to say. Some useful tips, maybe? (Naah..)&lt;br /&gt;
With each disassembler version some DAW's are released. It &lt;br /&gt;
shouldn't be hard to understand that these are for your own use, &lt;br /&gt;
but it would be nice if you stated that you got certain routines&lt;br /&gt;
by a .DAW file from AWA. Also if you have got any DAW files made&lt;br /&gt;
yourself I (AWA) would be very happy if you send them to me. My&lt;br /&gt;
address:&lt;br /&gt;
&lt;br /&gt;
        Arjen Wagenaar          or          Arnhem Quick BBS&lt;br /&gt;
        Dorpsweg 32a                        085-644262&lt;br /&gt;
        1711rj Hensbroek                    My Address For BBS Users:&lt;br /&gt;
        02265-1674                                2:281/801.4&lt;br /&gt;
&lt;br /&gt;
Of course you can also contact EZ. He is also a coding maniac from AXE.&lt;br /&gt;
His address:&lt;br /&gt;
&lt;br /&gt;
        Erwin Zoer&lt;br /&gt;
        Admiraliteitsweg 36&lt;br /&gt;
        1601ed Enkhuizen&lt;br /&gt;
&lt;br /&gt;
And we both live in the Netherlands...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P.S. Doc became a little bigger then expected (dumb grin ...).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Programming]]&lt;/div&gt;</summary>
		<author><name>&gt;Zorro 2</name></author>
	</entry>
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